Naujienos
2025-08-20 22:46: . :news This update focuses on small fixes, such as correctly displaying the merchant and his "random" list of items each time the player visits him. Skills will now be displayed in the main menu, and their icons have been updated. A cooldown has been set for calling the merchant (60 minutes), which can be reduced to 10 minutes by selecting a certain skill. A few other graphical elements have also been changed. Thank you for reading. :skills :berry (©niekasadm) +0 +0
2025-08-15 17:10: . :news A new resource has been added – Diamonds. You can obtain them once every 24 hours by logging into the game, and exchange them for Credits. This will allow you to extend your automatic daily actions, which are normally limited to 500. Automatic actions let players progress without manually clicking buttons — your browser will automatically refresh the page for you. This feature is optional, but it’s perfect for players who are busy and still want to advance in the game. In addition, the main menu icons have been updated, and two new items have been introduced: Pine Wood and Carp. You can obtain these through cutting trees or fishing. Thank you for reading, and have a great day! :mine :diamond :fish (©niekasadm) +0 +0
2025-08-11 20:31: . :news Renamed Merits to Challenges. Added a list of challenges. Players will be able to see which challenges they have completed (✔) and claim skill points, as well as which challenges still need to be completed (✘). Some challenges will be straightforward, like "Reach level X", but since those can be boring, there will also be many with cryptic descriptions that the player must figure out — for example, "Meet Death Reaper". It’s tricky but also fun. Furthermore, I added a new consumable item that increases the player’s maximum health and fixed an issue with the bandits quest. :challenge (©niekasadm) +0 +0
2025-07-28 22:35: . :news Fast update that concludes crafting/upgrading equpment system (for now). Added Reshape Orb that lets reroll uncommon gear into another uncommon gear but with different modifier. Do you not like uncommon boots with max. health modifier (picture 1)? You can get item that adds strength instead (picture 2). As you prob noticed uncommon gear has 2 modifiers when common has one (picture 3). I think that is fun. Made few other minor additions - ability to see stats like completed missions, completed challenges, unlocked skills. Next update is going to be about those. Probably. :test2 :test3 :test1 (©niekasadm) +0 +0
2025-07-25 20:34: . :news Added first unique armor - Soul Robe! Unique items have their own unique modifier. Soul Robe has 𖦹 Soulless, which will negate from 25% to 100% sanity loss fighting in forest area. That is very big because each fight will remove 0.4 ⟡ Sanity. This armor like other equipment can be upgraded to grant no sanity loss. How do you get this unique item? This is where new NPC shines - Gambler. Visiting gambler you will be able to test your luck and if you hit jackpot you will be rewarded with this interesting item. Thank you for reading and please leave a comment in guest book. :gambler :luck (©niekasadm) +0 +0
2025-07-22 23:03: . :news This update is smaller, but it brings an interesting side quest! Three outlaws are competing for the chance to rule the village. Who will win? That’s up to you. And by “decide,” i mean eliminate the other two... Each outlaw comes with a unique buff, so choose your targets carefully. Additionally, a new Point of Interest (POI) has been added to the game: the Water Mill. Players can visit the Water Mill once per day to gain loot. Its perfect for those players who aren’t very active but still want to make steady progress. :mill :mael (©niekasadm) +0 +0
2025-07-15 10:40: . :news New location was added - Village. Here players will be able to talk to villagers completing side quests, hire villagers to help in various activities (combat, fishing etc.) and most importantly craft, upgrade and reforge weapons and armor using orbs. 3 orbs were added. One upgrades common gear, another lets you reroll common gear (it can be bad or good) and last one lets you upgrade your item to uncommon adding extra modifier. It sounds confusing but its very simple. Thank you for reading. :map (©niekasadm) +0 +0
2025-06-25 10:02: . :news A custom dungeon has been created! Players can enter the dungeon, and its layout will change based on the equipped dungeon items (artifacts). Want easier mobs? Equip a certain item to make them easier. Prefer tougher, more rewarding enemies? Equip an item that increases the challenge. This way, each player can tailor the dungeon experience to their liking! At the end of the dungeon, players will have a chance to obtain powerful weapons and armor. Dungeon items can be purchased from merchants. Thank you for reading, and have a great day! :dungeon (©niekasadm) +0 +0
2025-06-11 16:26: . :news Added the first randomized merchant. You may ask, "What does that mean?" I'm glad you asked! Hahaha... Each merchant will have a random list of items you can buy. Once you purchase something, you’ll be able to call another merchant, who will have a completely different selection. It’s a new and interesting way of shopping, because you’ll never know what kind of goodies you might get! :caravan (©niekasadm) +0 +0
2025-05-29 10:28: . :news Added new mechanic in the game - looting. From now on player will be able to loot buildings for loot (every post apocaliptic world needs one, right?) and gather junk items (or some good ones). Furthermore, i updated whole map layout and player animation. Its more detailed (+1 frame). Enjoy! :map :house (©niekasadm) +0 +0

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