Naujienos
2026-06-08 14:10: :news Random quests have been added. Players can now start an area activity that generates a random mission. Objectives may include delivering specific items, defeating monsters, or slaying a boss. Completing an activity rewards the player with a random piece of equipment, weapon, or an orb item. These quests and their rewards are designed to make the game more unpredictable and engaging. Since the rewards can be quite valuable, only one activity can be completed per day. Certain skills may reduce this cooldown. In addition, several issues have been fixed and new graphical elements have been added. :wolf :witch (©niekasadm) +0 +0
2026-05-14 15:03: . :news Dungeon system has been reworked. ⚔️ Events has been added. Each time player goes to the dungeon he will receive one of 6 random events. 3 of these events has a positive effect like giving rare item, max health and etc. while other 3 events give a negative effect. Each equipped dungeon room has its own unique events which will make each dungeon adventure different than the last. 🩸 Dungeon tutorial has been created. New player will be able to complete this tutorial without needing to buy dungeon key and it will serve as introduction to dungeon system. Added new bosses to the dungeon. :drake :fire (©niekas) +0 +0
2026-02-04 18:39: . :news Upgrading equipment has received some changes. There is now a chance that an item will break and be destroyed when upgrading. 💥 Later, there may be ways to prevent this. Four new skills have been added. The graphical images for skills have been updated. At the start of the game, useful tips will now be displayed. These will help confused beginners and answer questions like “wtf is this game!?” 🤔. Player information has been updated and looks better. The “Info” section has also been updated - you can check it right now. Thank you for your attention. 😊 :mountain (©niekasadm) +0 +0
2026-01-29 19:06: . :news Im back from sickness with a new update! 3 new rooms have been added: Trap Room, Library, Armory. They do things. In total there are 66 room combinations. And each combination has 6 encounters that creates unique dungeon experience (you dont want to know how long that took me to make). New item has been added - empty rune. It does nothing. But maybe later it will? At the start of game each player starts with 2000 sanity instead of 1000. It will make early game easier. Another new item - whetstone. +Graphical images. Very compressed update. I dont write much, i do things! Fun things! :loop (©niekasadm) +0 +0
2025-12-04 19:56: . :news Added 3 new rooms: Sacrificial Hall, Grotto and Gem Mine. Codex has been created where players will be able to see each room and its effect. Few new items, mobs and other graphical elements have been added to represent these rooms. Few additional small changes like: layout change and balancing items. :room :blood (©niekasadm) +0 +0
2025-11-14 21:28: . :news A new POI has been added, and it contains puzzles! Everyone loves puzzles, right? One figure speaks the truth, one tells lies, and another speaks at random. The player must correctly guess which figure holds the prize. Added 5 completed puzzle challenges that award a skill point (just like all other challenges). Added 3 new story missions and a new dungeon room — the Garden. It removes difficulty from the dungeon but adds a 20% chance for the dungeon boss to have 100% more health (he turns into a treant). Sounds fun, ha… ha… :prize :treant (©niekasadm) +0 +0
2025-10-24 21:18: . :news A new interface has been created. Before entering a dungeon, players will be able to see its difficulty and the possible item drops from the final boss, along with their drop chances (see image). Each dungeon difficulty increases the final boss’s damage, defense, and health by 15%, but also improves the quality of dropped items. Two new missions have been added. The merchant has been reworked. Added ❌ equipment — items that cannot be upgraded and will only be available from merchants. Equipment found in dungeons, however, can be upgraded. Introduced a new equipment type: belts. Added one new POI. And a few other small additions not worth mentioning (I’m tired of typing). Thank you for reading! :room (©niekasadm) +0 +0
2025-10-10 13:08: . :news From now on, players will be able to sell various monster drops and resources to merchants for gold. 💰 Additionally, as you can see in the image below, this type of merchant will also have a random inventory of items for sale. 10 new story quests have been added to teach players how the game’s mechanics work and to provide a clear goal — to complete all story quests. 🗺️ Moreover, two new POIs have been added, where players can craft their first makeshift weapon and armor. ⚒️ Every new feature comes with its own graphic elements. 🎨 New items and stuff. Thank you for reading, and have a nice day. :merchant (©niekasadm) +0 +0
2025-09-21 14:36: . :news Events have been added! By paying gold, players will gain a random time-based event that lasts 21 days. The event is activated by consuming an Event Potion. Once the effect ends, players will be able to gain a new random event. Currently, only one event is available: The Great Hunt 🔥. During this event, players will hunt various beasts and have a chance to obtain pelts. The hunt begins with TIER 1 rabbits. These pelts can be used to: As currency to buy event items that increase the chance of obtaining pelts, increase beast difficulty, etc. OR Hunt TIER 2 beasts to obtain higher-tier pelts. At the maximum tier, players will hunt an Alpha Beast and have a chance to gain it as a companion. If a player buys an item that, for example, increases mob difficulty, the Alpha Beast will be stronger not only as an enemy but also as a companion—more risk, more reward! :hunt (©niekasadm) +0 +0
2025-09-04 20:52: . :news It took some time, but customisable dungeons have received an update. Now you can equip certain rooms that change the dungeon, and these changes will be visible as you travel further. In the first image, you can see the dungeon without any special rooms (the default option), while the second picture shows the dungeon when you equip the grotto room and the treasury room. Each room has a special effect that influences what you get in that room and also affects the boss itself. I think that is very cool. I haven’t figured out yet what effect each room will have, but it’s definitely a step in the right direction. :a :c :blueprint (©niekasadm) +0 +0

[1](2)(3)